Revert "Refactor debug"

This commit is contained in:
Dan 2022-06-16 22:14:44 -07:00 committed by GitHub
parent 506c58aded
commit 24d51a30e1
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GPG key ID: 4AEE18F83AFDEB23
19 changed files with 20 additions and 244 deletions

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@ -48,11 +48,6 @@ var (
func NewAgentConfig() *rmm.AgentConfig {
k, err := registry.OpenKey(registry.LOCAL_MACHINE, `SOFTWARE\TacticalRMM`, registry.ALL_ACCESS)
if shared.TEST {
err = nil
k, _, err := registry.OpenKey(registry.CURRENT_USER, `SOFTWARE\TacticalRMM`, registry.ALL_ACCESS)
}
if err != nil {
return &rmm.AgentConfig{}
}
@ -802,7 +797,7 @@ func (a *Agent) RecoverMesh() {
}
func (a *Agent) getMeshNodeID() (string, error) {
out, err := CMD(a.MeshSystemBin, []string{"-nodeid"}, 10, false)
out, err := CMD(a.MeshSystemEXE, []string{"-nodeid"}, 10, false)
if err != nil {
a.Logger.Debugln(err)
return "", err
@ -840,11 +835,6 @@ func (a *Agent) InstallService() error {
// skip on first call of inno setup if this is a new install
_, err := registry.OpenKey(registry.LOCAL_MACHINE, `SOFTWARE\TacticalRMM`, registry.ALL_ACCESS)
if shared.TEST {
err = nil
k, _, err := registry.OpenKey(registry.CURRENT_USER, `SOFTWARE\TacticalRMM`, registry.ALL_ACCESS)
}
if err != nil {
return nil
}